Trap
NormalDestiny Signal
Archetype:
Destiny HERO
View:
3624
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
Destiny Signal — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 44.8 · Deck: 45.1 · Meta: provisional
- Primary role: Extender · Secondary: Starter / Combo enabler
Why it scores here
Destiny Signal converts one of your own monsters being destroyed in battle into a Special Summon of a Level 4 or lower Destiny HERO from hand or Deck, so it is a body-for-body extender with no card cost. It needs a battle destruction, a set Trap, and a Destiny HERO monster in hand or Deck, which caps accessibility and resilience. It has no negation, so effect interaction is low. The 44-deck sample and high partner rates confirm a real role in Destiny HERO and Heroic shells, but that frequency does not raise the score. No combo evidence was supplied, so the conversion score rests on text.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a set Trap plus a battle destruction and a Level 4 or lower Destiny HERO in hand or Deck; it is live in 44 of the sample decks, but not from opening hand (inferred from text and deck stats). |
| Combo & Conversion | 45 | From one battle destruction it reaches one extra Destiny HERO body, which is a fair board with help rather than a full combo (inferred from text; no combo examples supplied). |
| Resource Economy | 60 | No cost and it adds a body from Deck or hand, so it is card-positive, with no recursion beyond that (verified from text). |
| Effect & Interaction | 10 | No negation, removal, or disruption; it is purely a summon effect (verified from text). |
| Material Utility | 10 | It is a Trap and provides no material body itself (verified from text, card type Trap Card). |
| Resilience & Flexibility | 35 | Sits face-down in the backrow and depends on a battle destruction, so it is exposed to backrow removal and to lack of the trigger (inferred from text). |
| Deck-Building Efficiency | 55 | Average 1.55 copies across 44 decks with no garnet or lock text, but it is tied to the Destiny HERO archetype (observed from deck stats and text). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter / Combo enabler. Intrinsic ≈ 44.8, Deck ≈ 45.1, Meta = provisional. Modifiers: Archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a battle destruction into a free Special Summon of a Destiny HERO body
- No card cost, so it is card-positive when it resolves
- Runs at 1 to 3 copies across 8 archetypes in the sample, with strong partner rates (Polymerization 86.4%)
Weaknesses
- Requires a battle destruction, so it cannot be used proactively
- Requires a Destiny HERO monster in hand or Deck
- No negation, disruption, or board impact beyond the single summoned body
- No combo evidence supplied, so conversion is text-only
Counters / choke points
- Opponent backrow removal or Trap destruction before the battle trigger (inferred, generic)
- Opponent avoiding battle destruction of the monster (inferred from the trigger condition)
Best use
Extender off battle destruction in Destiny HERO shells. Decks: Heroic, Destiny HERO, Elemental HERO. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: battle-destruction trigger, Special Summon of a Level 4 or lower Destiny HERO from hand or Deck, no cost; Archetype Destiny HERO, 44 decks, 1.55 average copies; Top partner Polymerization at 86.4% of decks
- Observed: Heroic is the largest home at 38.6% of decks; Eight distinct archetype labels across the sample decks
- Inferred: Needs a set Trap, a battle destruction, and a Destiny HERO monster to be live; Backrow removal is the main interaction risk; Not live from opening hand
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no average starter count — deck resilience inferred from archetype spread






